Bounding Model Type
BoundingModel (Removed)
Note: The BoundingModel type has been removed from the Lua API.
Bounding model functionality is now managed directly on entity types (NPC, Player, GameObject) using:
set_bounding_model(x1, x2, y1, y2, z1, z2)- Set custom bounding model dimensionsremove_bounding_model()- Remove custom bounding model and fall back to default
The bounding model dimensions are stored on the entity and are used automatically when calculating interaction points via methods like next_point() and base_point().