State Machine Concepts
Category: Development
State Machine Concepts
This guide explains how to organize your PowBot Desktop scripts using state machines for better structure and maintainability.
What is a State Machine?
A state machine organizes script logic into distinct states, where each state represents a specific behavior or goal. The script transitions between states based on conditions.
Basic State Machine Pattern
local script = {
name = "StateMachineExample",
version = "1.0.0",
state = "IDLE" -- Initial state
}
function script:poll()
if self.state == "IDLE" then
self:handle_idle()
elseif self.state == "MINING" then
self:handle_mining()
elseif self.state == "BANKING" then
self:handle_banking()
end
sleep(50)
end
function script:handle_idle()
-- Check conditions and transition
if inventory:full() then
self.state = "BANKING"
else
self.state = "MINING"
end
end
function script:handle_mining()
-- Mining logic
if inventory:full() then
self.state = "BANKING"
end
end
function script:handle_banking()
-- Banking logic
if not inventory:full() then
self.state = "MINING"
end
end
return script
State Transitions
States transition based on conditions:
-- Simple transition
if condition then
self.state = "NEW_STATE"
end
-- Transition with validation
if condition and self:can_transition_to("NEW_STATE") then
self.state = "NEW_STATE"
end
Best Practices
- Clear State Names: Use descriptive names like "MINING", "BANKING", "WALKING"
- Single Responsibility: Each state should handle one specific task
- Explicit Transitions: Make state transitions clear and documented
- State Validation: Validate conditions before transitioning
- Error States: Include error handling states for failure cases
Advanced Patterns
State with Sub-states
self.state = "BANKING"
self.sub_state = "WALKING_TO_BANK"
if self.sub_state == "WALKING_TO_BANK" then
-- Walk logic
if at_bank then
self.sub_state = "OPENING_BANK"
end
elseif self.sub_state == "OPENING_BANK" then
-- Open bank logic
end
State History
self.state_history = {}
function script:transition_to(new_state)
table.insert(self.state_history, self.state)
self.state = new_state
end