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Web Walking Data Collection


const_
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Please reply using one of the following templates to get it added to the web.

 

Item

Type: Item
Name: Item Name
Action: Interaction text
Destination: Tile(x, y, z)
Widgets: [widgetId(s) -> Interaction text]
Any other requirements: 

 

Game Object

Type: GameObject
Name: Object Name
Location: Tile(x,y,z)
Destination: Tile(x, y, z)
Action: Interaction text
Widgets: [widgetId(s) -> Interaction text]
Any other requirements: 

 

Npc

Type: Npc
Name: Npc Name
Location: Tile(x,y,z)
Destination: Tile(x, y, z)
Action: Interaction text
Widgets: [widgetId(s) -> Interaction text]
Any other requirements: 

 

Spell

Type: Spell
Name: Spell Name
Action: Interaction text
Destination: Tile(x, y, z)
Widgets: [widgetId(s) -> Interaction text]
Any other requirements: 

 

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  • Moderators
Type: Item
Name: Zul-andra teleport
Action: Teleport
Destination: Tile(2196, 3056, 0)
Widgets:
Any other requirements:	Quest: Regicide

 

Type: Item
Name: Barrows teleport
Action: Break
Destination: Tile(3564, 3315, 0)
Widgets:
Any other requirements:	

 

Type: Item
Name: Digsite teleport
Action: Teleport
Destination: Tile(3326, 3412, 0)
Widgets:
Any other requirements:	

 

Type: Item
Name: Lumberyard teleport
Action: Teleport
Destination: Tile(3302, 3486, 0)
Widgets:
Any other requirements:	

 

Type: Item
Name: Iorwerth camp teleport
Action: Teleport
Destination: Tile(2195, 3257, 0)
Widgets:
Any other requirements:	Quest: Regicide

 

 

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  • Moderators
Type: Item
Name: Ring of dueling(1-8)
Action: Rub
Destination: Tile(3317, 3234, 0)
Widgets: 219->1->1 "Al Kharid Duel Arena."
Any other requirements: 

Type: Item
Name: Ring of dueling(1-8)
Action: Rub
Destination: Tile(2442, 3092, 0)
Widgets: 219->1->2 "Castle Wars Arena."
Any other requirements: 

Type: Item
Name: Ring of dueling(1-8)
Action: Rub
Destination: Tile(3150, 3635, 0)
Widgets: 219->1->3 "Ferox Enclave."
Any other requirements: 

 

Type: Item
Name: Ring of wealth (1-5)
Action: Rub
Destination: Tile(2536, 3863, 0)
Widgets: 219->1->1 "Miscellania"
Any other requirements: Throne of Miscellania quest

Type: Item
Name: Ring of wealth (1-5)
Action: Rub
Destination: Tile(3165, 3478, 0)
Widgets: 219->1->2 "Grand Exchange"
Any other requirements: 

Type: Item
Name: Ring of wealth (1-5)
Action: Rub
Destination: Tile(2995, 3374, 0)
Widgets: 219->1->3 "Falador Park"
Any other requirements: 

Type: Item
Name: Ring of wealth (1-5)
Action: Rub
Destination: Tile(2831, 10166, 0)
Widgets: 219->1->4 "Dondakan's Rock"
Any other requirements: Between a Rock... quest

 

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  • 1 month later...
Type: GameObject
Name: Doorway
Action: Enter
Location: Tile(3363, 3299, 0) (doorway's tile)
Destination: Tile(3363, 3300, 0) when entering MageTrainingArna, when exiting Tile(3363, 3298, 0)
Widgets: N/A
Any other requirements:	Members only
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  • 3 weeks later...
Type: GameObject
Name: Trapdoor
Action: "Pick-Lock", once the trapdoor is open -> "Climb-down"
Location: Tile(3165, 3251, 0)
Destination: Tile(3149, 9652, 0)
Any other requirements: 

Varpbits that change when trapdoor is successfully picked:

174 - 0 (0x0) -> 16384 (0x4000) 

 

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  • 1 month later...
Type: GameObject
Name: Door
Location: Tile(3115, 3449, 0)
Destination: Tile(3115, 3450, 0) (also door tile)
Action: "Open"
Any other requirements: Item: "Brass key" ID: 983

 

 

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  • const_ pinned this topic
Type: GameObject
Name: Gate
Location: (3177, 3315,0) / (3176,3315,0)
Destination: (3177,3313,0)
Action: "Open"

 

Type: GameObject
Name: Large door
Location: (3167,3302,0) / (3166,3302,0)
Destination: (3164, 3307, 0)
Action: "Open"

 

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Not sure if its added although it throws "CantReachNextNode"

Type: GameObject
Name: Gate
Location: (3162, 3290) / (3163,3290)
Destination: (3160,3295,0)
Action: "Open"


Large door above is giving an issue, I guess because destination is different?

 

ObstacleHandler: Obstacle name: Ladder | Distance: 0.0 | Orientation: 4
ObstacleHandler: Obstacle name: Large door | Distance: 5.385164807134504 | Orientation: 1
ObstacleHandler: Obstacle name: Large door | Distance: 5.830951894845301 | Orientation: 1
ObstacleHandler: Next tile not reachable. Handling Large door
WebWalkingClient: Request failed with status 404
[DefaultDispatcher-worker-1] INFO org.powbot.walking.PBWebWalkingService - Failed to find path to (3164, 3307, 0) from WebTile(x=3162, y=3305, z=0, regionID=12595)

 

Edited by Pty
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7 hours ago, Pty said:

Not sure if its added although it throws "CantReachNextNode"

Type: GameObject
Name: Gate
Location: (3162, 3290) / (3163,3290)
Destination: (3160,3295,0)
Action: "Open"


Large door above is giving an issue, I guess because destination is different?

 

ObstacleHandler: Obstacle name: Ladder | Distance: 0.0 | Orientation: 4
ObstacleHandler: Obstacle name: Large door | Distance: 5.385164807134504 | Orientation: 1
ObstacleHandler: Obstacle name: Large door | Distance: 5.830951894845301 | Orientation: 1
ObstacleHandler: Next tile not reachable. Handling Large door
WebWalkingClient: Request failed with status 404
[DefaultDispatcher-worker-1] INFO org.powbot.walking.PBWebWalkingService - Failed to find path to (3164, 3307, 0) from WebTile(x=3162, y=3305, z=0, regionID=12595)

 

Added 

Are you trying to climb ladder in the mill ( destination is upstairs) ? If so it won't work until I push the fix.

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16 hours ago, Toma said:

Added 

Are you trying to climb ladder in the mill ( destination is upstairs) ? If so it won't work until I push the fix.

Yes I am working on the mill. Although I have already done custom logic for that(Web walk to bottom floor then custom handle the rest)

 

Type: GameObject
Name: Door
Location: (3109,3167,0)
Destination: Tile(3104, 3162, 0)
Action: Open
Type: GameObject
Name: Door
Location: (3107,3162,0)
Destination: Tile(3104, 3162, 0)
Action: Open

 

Edited by Pty
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Type: GameObject
Name: Door
Location: (3238, 3210, 0)
Destination: (3243, 3209, 0)
Action: Open
Type: GameObject
Name: Large door
Location: (3243, 3216, 0) / (3244, 3216, 0)
Destination: (3243, 3209, 0)
Action: Open

 

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Type: GameObject
Name: Door
Location: (3246,3195 , 0)
Destination: (3250, 3193, 0)
Action: Open
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Type: GameObject
Name: Door
Location: (3147, y=3172, z=0)
Destination: (3147, 3175, 0)
Action: Open
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My mistake

Type: GameObject
Name: Door
Location: (3246,3195 , 0)
Destination: (3250, 3193, 0)
Action: Open

 

Should be

 

Type: GameObject
Name: Door
Location: (3247,3193 , 0)
Destination: (3250, 3193, 0)
Action: Open
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Not sure if its in, seemed to keep mis clicking when walking to the other side of the wall which caused a big detour.(Around 5 times)

Type: GameObject
Name: Door
Location: (3039,3297, 0)
Destination: (3041,3298, 0)
Action: Open
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ype: GameObject
Name: Door
Location: (3109, 3167, 0)
Destination: (3104, 3160, 0)
Action: Open
ype: GameObject
Name: Door
Location: (3107, 3162, 0)
Destination: (3104, 3160, 0)
Action: Open

 

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Karamja -> Port Sarim and Vise Versa

 

Karamja

Type: Npc
Name: Customs Offier
Location: Tile(2955,3146, 0)
Destination: Tile(3093, 3244, 0)
Action: Pay-Fare
Widgets: Chat("Can I journey on this ship?", "Search away, I have nothing to hide.", "Ok.", "Continue")
Any other requirements: 30 gold
Type: GameObject
Name: Gangplank
Location: Tile(2956,3143,1)
Destination: Tile(2956,3147, 0)
Action: Cross

Port Sarim

Type: Npc
Name: Seaman Lorris / Captain Tobias / Seaman Thresnor
Location: Tile(3027,3218, 0)
Destination: Tile(2955,3146, 0)
Action: Pay-fare
Widgets: Chat(Click to continue etc, "Yes please.")
Any other requirements: 30 gold

 

Type: GameObject
Name: Gangplank
Location: Tile(3032, 3217, 1)
Destination: Tile(3029, 3217, 0)
Action: Cross
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Juliet's house(Assuming it handles doors)

Type: GameObject
Name: Staircase
Location: Tile(3157,3436)
Destination: Tile(3155,3436,1)
Action: "Climb-up"

 

Type: GameObject
Name: Staircase
Location: Tile(3157,3436, 1)
Destination: Tile(3159,3436,0)
Action: "Climb-down"

 

Front door leaving

Error finding path when web walking WebWalkingResult(usedWeb=true, success=false, failureReason=CantReachNextNode)

Type: BoundaryObject/GameObject
Name: Door
Location: Tile(3165, 3433, 0)
Destination: Tile(3211, 3418, 0)
Action: "Open"

 

 

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Goblin Village

Type: BoundaryObject/GameObject
Name: Door
Location: Tile(2954, 3505, 0)
Destination: Tile(2952, 3506, 0)
Action: "Open"

 

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Goblin Village 2

 

Type: BoundaryObject/GameObject
Name: Large door
Location: Tile(2958, 3509, 0) / Tile(2957, 3509, 0)
Destination: Tile(2957, 3512, 0)
Action: "Open"

 

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  • 2 weeks later...
Type: GameObject
Name: Staircase
Location: (2986, 3336, 1)
Destination: (2983, 3342, 2)
Action: Climb-up

@Toma

Edited by Dogue
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