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_Rick

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_Rick last won the day on September 20

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  1. do like some psytrance
  2. Hi all, It's been a little under a year since we first started PowBot after RSBot shut it's doors. Over the course of the year we have tried our best to change the botting landscape and innovate but with the established alternative communities out there we haven't managed to grow quite as much as we wanted. As a result we will be making some changes to refocus our development efforts, improve quality of the service and cancel distractions so we can focus on bringing you the best product possible. Sunsetting of the desktop client Many of you will have seen this coming with our push into the OSRS Mobile arena. We will no longer be working on the desktop client going forward. There are several reasons for this but by far the biggest one is that we want to focus all our efforts on making PowBot Mobile a success. Our initial idea was to combine desktop and mobile into a single platform, and we've done that with varying success in version 1 of the mobile bot. Over time it's become clear to us that mobile is the big winner and having it tied to the desktop version of PowBot is just adding more restrictions rather than bringing benefits. We're going all-in on mobile I think it's fair to say the v1 beta was hugely successful, several people managed to get their 99s without getting carpal tunnel. Now it's time to double down and make mobile into the best client it can be. For the past few weeks we have been building on version 2 of the client - a complete rewrite of the mobile bot - with some amazing new features: Can run entirely self-contained on an Android device Paint and UIs are fully integrated into the game (no more separate windows and desktop apps!) Real-time callbacks making it possible to do tick-sensitive things like Jad, Zulrah and more Real-time input finally making clicks, drags and keystrokes more accurate. Tons of bugfixes and performance enhancements with over 10x speed improvement. Development with auto-reload upon recompilation- right from your IDE. What happens to the scripts? We will work with all our (willing) Script Writers to help port their scripts over to the next version of the mobile bot. Scripts that aren't being ported over will be rebuilt by the PowBot team. Subscriptions to scripts that are not being ported over will be automatically cancelled before they renew. Does this mean PowBot will no longer be free? Correct, PowBot Mobile will only be available to users with a VIP subscription and Script Writers. Users with an interest of scripting for our platform can contact us here on the forum, or on Discord, to get temporary access to develop their scripts and apply for the Script Writer rank. Additionally, we will be limiting the total amount of instances that can be ran in order to prevent raising too many flags and risking bans. This means we will not continue selling VIP subscriptions if the total instance cap is reached. Instances will be available on a first-come first-served basis. More details on pricing for the various subscription levels will be made available soon. So when is the new mobile client coming out? Definitely by the end of August 2021, but the exact date is uncertain. Our internal roadmap is as follows: 16-08-2021: Script Writers get access, we start porting scripts 23-08-2021: VIP users get access, minimal amount of scripts will be supported at this point. 30-08-2021: New subscriptions and instance limits apply, most scripts should be supported at this point. Of course we are partially dependent on our SWs helping us achieve these goals, so the amount of scripts we may launch with can vary. Our longer term goal is to build a library with at least one script per skill by the end of the year, but we don't want to sacrifice quality for quantity. With the new client we're also making some API changes that particularly make scripting with Kotlin easier. We want to make scripting accessible even for people with limited programming experience, as the best way to ensure diversity and low ban rates is by having more people writing scripts for personal use. Look forward to more documentation and tutorials in the near-future on this subject. New developers As part of our renewed effort to develop a great mobile bot we've enlisted the help of some great PowBot-ians. Please join me in welcoming @Pty , @Krulvis , @Toma and @Cov to the development team. They'll all be responsible for different things, so here's the setup: @Pty and @Krulvis will be working on all aspects of the client core and API, delivering new and exciting features for all our members to benefit from directly. @Toma has been working on smoothing out our client update process and making improvements to the walking web. @Cov is in charge of building the desktop-based Manager application, that allows you to start, control and coordinate all your mobile bots from a single view on your computer making it easy-peasy to manage larger botting setups. That's all, folks Thank you for your support over the last year, we're glad we managed to create a small but loyal userbase to take on this new journey and we hope you'll be with us for a while longer 🙂 Cheers, Your PowBot team @_Rick @const_ @Yoshiki @Dan @Toma @Pty @Krulvis
  3. This update is taking us a bit longer as most of our work efforts are diverted to Mobile V2 - we expect the desktop client to be up in a few hours, the v1 mobile client should already be functional.
  4. Partial fix in 10/04/2021 build, needs more testing pls confirm
  5. Changes: Fixed menu misclicks Auto-login now works on mobile (just select account through the script selector same as desktop) Multi-instance support (run with -multi flag on command-line, you have to run at least once without) Can now start desktop client and mobile from same jar and compile scripts against the same jar making it easier to use Various callbacks added MessageListener GameTickListener NpcUpdateListener Various bugfixes Thanks for your feedback so far, enjoy!
  6. Hi @pnoidis this on mobile or desktop? Have you tried restarting the client, does it happen consistently?
  7. 26/03 Release - check support thread for new link Changes Asks if you want to run emulator or connect to ADB device on startup Menu clicking accuracy improvements Fixed a bug where report button was being clicked accidentally Fixed in viewport calculation Fixed minimap hook Fixed widget text hook
  8. Pre-requisites Java 11 installed (get it at https://adoptopenjdk.net) Previously ran PowBot (desktop version) and logged into the game once (required for some scripts to work) with clear cache disabled (Edit menu) For hardware acceleration install Intel HAXM (https://github.com/intel/haxm/releases/tag/v7.6.5) Make sure Hyper-V is enabled (https://docs.microsoft.com/en-us/virtualization/hyper-v-on-windows/quick-start/enable-hyper-v) If you're on Windows 10 Home follow https://www.itechtics.com/enable-hyper-v-windows-10-home/ 1. Obtaining the RS cache The mobile client requires a working cache installed on your computer, which is normally obtained by running the PowBot desktop client. If you want to use mobile and have not previously used the desktop client, or have used the desktop client with cache clearing enabled, follow the guide below to obtain a cache before trying mobile. Step 1.1) Download PowBot desktop client If you haven't yet downloaded the PowBot Desktop client, do so through our main website (https://powbot.org/download) Step 1.2) Run PowBot Desktop and log in for the first time Run PowBot Desktop and log into your PowBot account. Step 1.3) Disable cache clearing and restart Click on the Edit menu and make sure Clear Cache on Start is unticked, then restart the client Step 1.4) Log into the PowBot Desktop client and walk around for a bit In order to download the cache, you need to log into the game and walk around for a bit. After this step, close the PowBot Desktop client. You are now ready to start using mobile. 2. Obtaining and running the Mobile client Step 2.1) Download the latest mobile build and extract it somewhere The latest mobile build is https://powbot.ams3.digitaloceanspaces.com/mobile/29032021/powbot-mobile-29032021.zip Download the zip file above and unzip it to a location of your choosing Step 2.2) Click on run.bat After clicking on run.bat a command prompt should open with log messages. In case something goes wrong please post in the support section with the contents of the command prompt window. 3. Log into OSRS and fill out settings Scripts work better in single-tap mode - make sure you have it enabled! For better accuracy turn on "Hide roofs" Enjoy.
  9. Dear members, We're excited to let you know we will be continuing the development of the mobile client as a priority for the next few months, and are opening up the client to anyone with a VIP subscription starting on the 24th of March 2021. PowBot Mobile is one of the most technically challenging advancements in OSRS botting technology. Existing mobile botting tech tends to rely on primitive technology like color recognition or do not provide the flexibility we've come to expect from desktop bots (they're usually not scriptable). Our goal with this project is to change that by providing a mobile bot that relies on similar technology as the desktop client (code injection), and is fully scriptable using the very same API you find on the desktop client. This means that save for some optimizations, most scripts written for PowBot (desktop) will also work on mobile with much the same accuracy and efficiency. As it's still early days for us and we haven't had a lot of testers we want to make it extra clear that this software is considered to be in beta, and bugs and issues are expected. If you come across a bug, issue, or something that could be improved please make (ONE) topic in the Support section. As with the desktop client, don't bot on an account you're not willing to lose. You are still risking a ban by botting, even on mobile. Two modes of operation PowBot Mobile can operate on both an emulator like other bots, but unlike others can also operate on a physical Android device. This is done by connecting it using Wi-Fi or a USB cable and we'll make a guide available for it shortly. System requirements (emulator) At least a dual-core CPU with a core clock speed of at least 1.6GHz. At least 2GB of RAM available, 4GB preferred. System requirements (on-device) Device running Android 7 or higher Desktop with at least 512MB of RAM Supported scripts As mentioned above, most existing PowBot scripts should work on mobile. That doesn't mean all of the scripts that are currently on the store can be used already. Scripts are made available for mobile subject to testing in order to ensure some standard of quality and prevent support spam. You can find the list of currently supported scripts here: Download Q&A Question: Will mobile ever be available for free? No, our end goal is for PowBot Mobile to be a perk for VIP users. This helps us keep user numbers under control and also pays for the maintenance and development of the client. Question: How do I get VIP? You can upgrade to VIP by going here.
  10. Check out https://powbot.org/scripts and enable the mobile filter (checkbox)
  11. We had some maintenance gone wrong, the issue should be resolved now. Thanks for reporting.
  12. The biggest difference is the lack of menu uptext, resulting in the bot having to click things in order to find the menu items. In any script that uses the API-provided interaction methods this is handled for you, though. Also if your script uses shift-dropping or some custom input it'll have to be ported to mobile or you should use the provided APIs. Also no model support on mobile yet, so you might need custom bounds set for interacting with some objects.
  13. Anticipating the release of PowBot Mobile Beta to VIP users (we're aiming for the coming weekend), here's a list of scripts we've tested and pre-approved so you'll be able to use them on mobile straight away: Woodcutting Pow Woodcutter (by Dan) Mining Pow Miner (by Dan) Runecrafting Pow Runecrafter (by _Rick) Combat iFighter (by Dan) Pow Cows (by _Rick) Pow Chickens (by _Rick) Pow Monastery (by _Rick)
  14. Do you have any idea what kind of programming language you want to start with? A good starting point is grabbing something called an IDE (integrated development environment), which is basically a fancy text editor with a bunch of programming-focused integrations and features. For that I recommend IntelliJ IDEA, which has plugins to support development in a bunch of different programming languages. You can find it here: https://www.jetbrains.com/idea/ Beyond that, having an idea of something you want to build is a good start. It will help keep you motivated if you have a larger purpose - just following tutorials gets old really quickly.
  15. Hi all, As you can read in our blog post here we're having a progress report competition. Please post your entries here.